Sequence Rings

Medium: 

VR Experience

Role: 

VR UX Co-ideator/Designer/Engineer

Tools: 

For: 

Sarah Drury (Media Artist)

Year: 

2019

Collaborator(s): 

Sarah Drury

Process

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Overview

Over several months, I collaborated with media artist (and previous professor) Sarah Drury on a VR experience.

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Inspiration

Sarah had been working on a project involving experimental body performance videos, and she wanted to explore how to exhibit them in a more immersive and interactive way.

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Approach

Under Sarah's creative direction, I

  • designed and developed a VR experience in Unity for the HTC Vive
  • textured 3D "sequence rings" with experimental body performance videos she had created
  • invented (in C# code) a novel game mechanic of "spinning" the rings using the controller's laser pointer
  • added experimental, interactive sound effects triggered upon spinning the rings
  • as well as performers' intimate voiceovers triggered upon a participant's entry into one of the rings

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Outcome

An immersive exploration of body performance videos projected onto 3D film-reel rings in VR.

We innovated on the form of immersive video storytelling by experimenting with the design of video sculptures, spatial audio, and a novel mode of video interaction ("spinning," described above).

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Demo

Process

{{sect1}}

Overview

Over several months, I collaborated with media artist (and previous professor) Sarah Drury on a VR experience.

{{sect2}}

Inspiration

Sarah had been working on a project involving experimental body performance videos, and she wanted to explore how to exhibit them in a more immersive and interactive way.

{{sect3}}

Approach

Under Sarah's creative direction, I

  • designed and developed a VR experience in Unity for the HTC Vive
  • textured 3D "sequence rings" with experimental body performance videos she had created
  • invented (in C# code) a novel game mechanic of "spinning" the rings using the controller's laser pointer
  • added experimental, interactive sound effects triggered upon spinning the rings
  • as well as performers' intimate voiceovers triggered upon a participant's entry into one of the rings

{{sect4}}

Outcome

An immersive exploration of body performance videos projected onto 3D film-reel rings in VR.

We innovated on the form of immersive video storytelling by experimenting with the design of video sculptures, spatial audio, and a novel mode of video interaction ("spinning," described above).

{{sect5}}

Demo

Outcome

Other work

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