Workshops

Medium: 

Teaching Experiences

Role: 

Teacher/Facilitator & Curriculum Designer

Tools: 

For: 

Various Schools

Year: 

2020-24

Collaborator(s): 

Process

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Overview

Highlights from my teaching and facilitation experiences over the last few years.

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Cornell Positive Design Studio Course Guest Lecture/Workshop (March 2024)
  • Role: Instructor, Curriculum Designer, AR UX Ideator/Designer/Engineer
  • For: Cornell University's Positive Design Studio Course
  • Description: In his lecture, “Positive Design for Extended Reality Experiences,” Lucas will describe the methods (ex., evidence-based design, ideation processes, prototyping tools) that inform Neurohue’s Mindwalk, which is a novel AR smartphone application that guides users through an immersive, audio-driven landscape while encouraging behaviors that bolster users’ subjective well-being. Lucas will demonstrate the technology in class using a prototype “episode” that guides users through somatic mindfulness practices (i.e., breathwork with an audio-immersive walking meditation). Then, Lucas will lead a workshop during which students will apply core skills (e.g., defining design requirements, experience prototyping) in a speculative design exercise intended to provide students with an opportunity to apply their course learnings. In the workshop, students will select from a list of evidence-based Positive Emotion Regulation (PER) techniques (e.g., self-congratulating, gratitude) as the central experiential goal of their own Audio Labyrinth “episodes”. Workshop activities will scaffold the application of students’ course knowledge and skills as teams propose audio-driven AR experiences intended to help users sustain aspects of their cognitive and emotional well-being, providing rationales for their design choices. Presentations of the students’ speculative designs will generate in-class discussion surrounding the application of Positive Design principles in experience-driven contexts.

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Intro to AR Workshops (November 2022)

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Experiential Mental Health Innovation R&D Workshop (June 2022)
  • Role: Instructor, Curriculum Designer
  • For: ITP Camp
  • Description: Consciousness-first technologies like AR and VR open up the door to curate psychological experiences like never before, especially when combined with biometric sensors and other types of personalized contextual information. In this brief workshop, we'll explore the ecosystem of technologies, specialties, and services within the emerging space of digital mental health design; discuss and experience various state-of-the-art digital mental health platforms; and get our hands dirty with rapid prototyping and vision-speculating potential applications and designs.

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Unity Workshops (September 2020 - May 2022)

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Intro to Programming in Python Undergraduate Course (September - December 2020)

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Media Arts Theory & Practices Mixed Graduate-Undergraduate Course (December - May 2020)

Process

{{sect1}}

Overview

Highlights from my teaching and facilitation experiences over the last few years.

{{sect2}}

Cornell Positive Design Studio Course Guest Lecture/Workshop (March 2024)
  • Role: Instructor, Curriculum Designer, AR UX Ideator/Designer/Engineer
  • For: Cornell University's Positive Design Studio Course
  • Description: In his lecture, “Positive Design for Extended Reality Experiences,” Lucas will describe the methods (ex., evidence-based design, ideation processes, prototyping tools) that inform Neurohue’s Mindwalk, which is a novel AR smartphone application that guides users through an immersive, audio-driven landscape while encouraging behaviors that bolster users’ subjective well-being. Lucas will demonstrate the technology in class using a prototype “episode” that guides users through somatic mindfulness practices (i.e., breathwork with an audio-immersive walking meditation). Then, Lucas will lead a workshop during which students will apply core skills (e.g., defining design requirements, experience prototyping) in a speculative design exercise intended to provide students with an opportunity to apply their course learnings. In the workshop, students will select from a list of evidence-based Positive Emotion Regulation (PER) techniques (e.g., self-congratulating, gratitude) as the central experiential goal of their own Audio Labyrinth “episodes”. Workshop activities will scaffold the application of students’ course knowledge and skills as teams propose audio-driven AR experiences intended to help users sustain aspects of their cognitive and emotional well-being, providing rationales for their design choices. Presentations of the students’ speculative designs will generate in-class discussion surrounding the application of Positive Design principles in experience-driven contexts.

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Intro to AR Workshops (November 2022)

{{sect4}}

Experiential Mental Health Innovation R&D Workshop (June 2022)
  • Role: Instructor, Curriculum Designer
  • For: ITP Camp
  • Description: Consciousness-first technologies like AR and VR open up the door to curate psychological experiences like never before, especially when combined with biometric sensors and other types of personalized contextual information. In this brief workshop, we'll explore the ecosystem of technologies, specialties, and services within the emerging space of digital mental health design; discuss and experience various state-of-the-art digital mental health platforms; and get our hands dirty with rapid prototyping and vision-speculating potential applications and designs.

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Unity Workshops (September 2020 - May 2022)

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Intro to Programming in Python Undergraduate Course (September - December 2020)

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Media Arts Theory & Practices Mixed Graduate-Undergraduate Course (December - May 2020)

Outcome

Other work

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