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Over the course of a summer, I split my time working between NYU Langone Health's Institute for Innovations in Medical Education (IIME) and Healthcare Innovation Bridging Research, Informatics, and Design (HiBRID) Lab as a versatile XR health care consultant.
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Despite increasing evidence that XR technologies and applications are continuing along an exponential curve of adoption and solution-matching, much of the world / national population is still relatively unaware of the current state of the technology and the range of use cases that have been validated.
Training complex physical skills or soft skills, especially remotely (i.e. over Zoom or similar), remains a challenging and cost-heavy task for many organizations. XR training modules offer highly effective, efficient, engaging, and increasingly accessible approaches to training in increasingly complex domains, such as reducing racial bias and teaching therapy modalities.
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I focused on:
1. The research of emerging XR applications in medical services and education
2. The design of several prototypes for diverse use cases
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I prototyped a proof of concept for a group VR training for new dads to learn complex physical skills such as holding a baby's head properly and proper swaddling techniques.
Holding Technique Video Demo:
User Flow:
Tech Stack:
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I presented to a group of around 100 clinicians, administrators, and related staff at their weekly Clinician Digital Experience meeting on my research into the potential of XR across departments at NYU Langone Health.
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I led a workshop with 10 team members to brainstorm several dozen use cases (with Miro) and whittle them down to one (Bootcamp for New Dads) to begin prototyping.
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I 3D sculpted, rigged, and added a video texture head to a low-poly med student avatar branded with NYU Langone's logo and colors that is optimized to work with Mozilla Hubs. Anatomy students will be able to choose the avatar to represent them in their virtual anatomy classes.
Avatar Demo:
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I wrote some proof-of-concept Python scripts for directing the path of a Tello Drone around plastinated cadaver models. The goal is to increase the efficiency of photogrammetry techniques (which currently require hours of manual labor) via automated 360-degree photo capture.
Drone Flight Path Video Capture Demo:
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I collaborated with Dr. David Byun on early-stage prototyping of a 3D holographic educational tool for his CurieUx study. The study will evaluate the effectiveness of an immersive educational tool built on the Looking Glass Portrait that doctors could use when preparing patients for external beam radiation therapy (EBT). Can prior exposure to intimidating technology (in a realistic and safe virtual encounter) lower patients' anxiety symptoms during in-person therapy appointments?
{{sect1}}
Over the course of a summer, I split my time working between NYU Langone Health's Institute for Innovations in Medical Education (IIME) and Healthcare Innovation Bridging Research, Informatics, and Design (HiBRID) Lab as a versatile XR health care consultant.
{{sect2}}
Despite increasing evidence that XR technologies and applications are continuing along an exponential curve of adoption and solution-matching, much of the world / national population is still relatively unaware of the current state of the technology and the range of use cases that have been validated.
Training complex physical skills or soft skills, especially remotely (i.e. over Zoom or similar), remains a challenging and cost-heavy task for many organizations. XR training modules offer highly effective, efficient, engaging, and increasingly accessible approaches to training in increasingly complex domains, such as reducing racial bias and teaching therapy modalities.
{{sect3}}
I focused on:
1. The research of emerging XR applications in medical services and education
2. The design of several prototypes for diverse use cases
{{sect4}}
{{sect5}}
I prototyped a proof of concept for a group VR training for new dads to learn complex physical skills such as holding a baby's head properly and proper swaddling techniques.
Holding Technique Video Demo:
User Flow:
Tech Stack:
{{sect6}}
I presented to a group of around 100 clinicians, administrators, and related staff at their weekly Clinician Digital Experience meeting on my research into the potential of XR across departments at NYU Langone Health.
{{sect7}}
I led a workshop with 10 team members to brainstorm several dozen use cases (with Miro) and whittle them down to one (Bootcamp for New Dads) to begin prototyping.
{{sect8}}
I 3D sculpted, rigged, and added a video texture head to a low-poly med student avatar branded with NYU Langone's logo and colors that is optimized to work with Mozilla Hubs. Anatomy students will be able to choose the avatar to represent them in their virtual anatomy classes.
Avatar Demo:
{{sect9}}
I wrote some proof-of-concept Python scripts for directing the path of a Tello Drone around plastinated cadaver models. The goal is to increase the efficiency of photogrammetry techniques (which currently require hours of manual labor) via automated 360-degree photo capture.
Drone Flight Path Video Capture Demo:
{{sect10}}
I collaborated with Dr. David Byun on early-stage prototyping of a 3D holographic educational tool for his CurieUx study. The study will evaluate the effectiveness of an immersive educational tool built on the Looking Glass Portrait that doctors could use when preparing patients for external beam radiation therapy (EBT). Can prior exposure to intimidating technology (in a realistic and safe virtual encounter) lower patients' anxiety symptoms during in-person therapy appointments?