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Currently, my team and I are conducting a set of usability studies to evaluate various design direction prototypes.
In March, I gave a lecture and conducted a co-design workshop with Cornell's Positive Design Studio class.
I'm co-authoring design and research papers to be published in conference proceedings (ACM DIS and ACM SUI).
Abstract for our design paper:
The medium of Audio Augmented Reality (AAR) has received limited attention within the HCI community, yet the interactive potential of AAR warrants a welcome re-evaluation in the context of Positive Design (i.e., design informed by Positive Psychology). With our current demonstration, we consider whether design for the mind-body connection may yet reach new heights through the medium of AAR owing to its unique experiential affordances of: Movement (i.e., as informed by somatic psychology); audiovisual and haptic guidance (i.e., mediators of engagement); and immediate societal impact (i.e., access to a smartphone). Our playful prototype provokes designers to re-consider the potential opportunities of AAR as an immediately-available interactive medium through which smartphones can support users’ positive emotion regulation and well-being.
~~ Demo videos of a recent "playful experience"-focused rendition of the app, which was submitted to the ACM DIS conference:
Full six-minute walkthrough of a user’s POV while testing the demo app. Haptic vibrations being felt by the user (which can only be experienced on-device in the app) are visualized as a white dot that appears for the duration of the vibration.
Two-minute walkthrough of an extra challenge experience that could be added after or interchanged with the “flying bird paths” scene exhibited in the full demo video above.
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At Neurohue and in collaboration with Cornell's Meta Design and Technology Lab, I've been leading the ideation, design, and engineering of prototypes of a spatial audio AR mindfulness app for anxiety reduction, alongside a multidisciplinary team of designers and researchers.
The app invites users to interact with mobile AR-based spatial soundscapes which are “anchored” in their physical surroundings and respond to their body movements.
{{sect1}}
Currently, my team and I are conducting a set of usability studies to evaluate various design direction prototypes.
In March, I gave a lecture and conducted a co-design workshop with Cornell's Positive Design Studio class.
I'm co-authoring design and research papers to be published in conference proceedings (ACM DIS and ACM SUI).
Abstract for our design paper:
The medium of Audio Augmented Reality (AAR) has received limited attention within the HCI community, yet the interactive potential of AAR warrants a welcome re-evaluation in the context of Positive Design (i.e., design informed by Positive Psychology). With our current demonstration, we consider whether design for the mind-body connection may yet reach new heights through the medium of AAR owing to its unique experiential affordances of: Movement (i.e., as informed by somatic psychology); audiovisual and haptic guidance (i.e., mediators of engagement); and immediate societal impact (i.e., access to a smartphone). Our playful prototype provokes designers to re-consider the potential opportunities of AAR as an immediately-available interactive medium through which smartphones can support users’ positive emotion regulation and well-being.
~~ Demo videos of a recent "playful experience"-focused rendition of the app, which was submitted to the ACM DIS conference:
Full six-minute walkthrough of a user’s POV while testing the demo app. Haptic vibrations being felt by the user (which can only be experienced on-device in the app) are visualized as a white dot that appears for the duration of the vibration.
Two-minute walkthrough of an extra challenge experience that could be added after or interchanged with the “flying bird paths” scene exhibited in the full demo video above.
{{sect2}}
At Neurohue and in collaboration with Cornell's Meta Design and Technology Lab, I've been leading the ideation, design, and engineering of prototypes of a spatial audio AR mindfulness app for anxiety reduction, alongside a multidisciplinary team of designers and researchers.
The app invites users to interact with mobile AR-based spatial soundscapes which are “anchored” in their physical surroundings and respond to their body movements.