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I collaborated with Henry Wang on an immersive AR installation in which:
Exhibitions: ITP Spring Show 2022, FAYD Digital Issue 002
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I've long been inspired by indigenous philosophy and fields such as ecopsychology that offer fresh ways of viewing the world and humans' place in it, such as by seeing nature and its organisms and processes as vibrantly intelligent and expressing of their own meaningful languages.
In brainstorming a way to express curiosity about wild intelligences beyond human ways of knowing in a more direct and literally lively way, my collaborator and I settled upon the organism of fungi as a main character for the audience to engage with through a participatory story. We were inspired by research we came across into fungal language and fungi's underground mycelial networks as computing devices and electrical networks.
Questions driving the project development included:
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In order to bring communication with fungi and their fascinating ways of processing bioinformatics to life in an embodied and intelligent way, we combined a wide variety of mediums, including:
Tools we incorporated:
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The end experience of our multimodal prototyping consists of an immersive installation game in which:
As each of five generatively placed mushrooms is foraged:
Until finally:
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A participant foraging for mushrooms with the foraging beacon (iPhone) above the layered projection of a mycelial network and 3D landscape:
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{{sect1}}
I collaborated with Henry Wang on an immersive AR installation in which:
Exhibitions: ITP Spring Show 2022, FAYD Digital Issue 002
{{sect2}}
I've long been inspired by indigenous philosophy and fields such as ecopsychology that offer fresh ways of viewing the world and humans' place in it, such as by seeing nature and its organisms and processes as vibrantly intelligent and expressing of their own meaningful languages.
In brainstorming a way to express curiosity about wild intelligences beyond human ways of knowing in a more direct and literally lively way, my collaborator and I settled upon the organism of fungi as a main character for the audience to engage with through a participatory story. We were inspired by research we came across into fungal language and fungi's underground mycelial networks as computing devices and electrical networks.
Questions driving the project development included:
{{sect3}}
In order to bring communication with fungi and their fascinating ways of processing bioinformatics to life in an embodied and intelligent way, we combined a wide variety of mediums, including:
Tools we incorporated:
{{sect4}}
The end experience of our multimodal prototyping consists of an immersive installation game in which:
As each of five generatively placed mushrooms is foraged:
Until finally:
{{sect5}}
A participant foraging for mushrooms with the foraging beacon (iPhone) above the layered projection of a mycelial network and 3D landscape:
{{sect6}}
{{sect7}}
{{sect8}}