Exhibition App

public space, speculative future

Tags: 

public space, speculative future

Tools: 

ARKit, RealityKit

Year: 

2021

Assignment:

Design & develop an exhibition app

  • Anchor to at least 2 real world objects
  • Use at least one text treatment in AR space and one 3D model per anchor
  • Need to be able to interact with the virtual content
  • Use States
  • User test experience, refine, user test again

This week I wanted to bring some of the stats, concepts, and visions laid out in the book Happy City to life in AR. The book explores the history of the design and policies of cities around the world, analyzes the lessons learned, and draws out a set of priorities for improving current and designing more livable future cities. The book cover acts as a trigger for the experience, unveiling a couple of 3D models that can be clicked on to explore different ideas and projects the book mentions, such as reclaiming public space and breaking up large strips of empty space with attractive elements like nature features.

Research:

  • Downtown Brooklyn Partnership plan "to transform a huge swath of the neighborhood into a more pedestrian-friendly place"
  • Project for Public Spaces
  • Quote from Happy City: "In New York City, William Whyte’s followers have used his theories on sociability to repair the sickliest of places. Whyte’s onetime research assistant Fred Kent founded the nonprofit Project for Public Spaces to carry out the social observer’s vision. Early on, Project for Public Spaces was asked by the owners of Rockefeller Center to suggest how spikes might be configured to keep people from sitting under or touching the yew trees on their plaza. The plaza management had always seen people as a problem. They did not want the hassle of dealing with vagrants or litterbugs. Kent politely suggested that rather than fortifying their trees, they add benches for people to sit on. The owners took a chance and retrofitted the plazas to accommodate, rather than repel, people. It was the beginning of a gradual transformation that has seen Rockefeller Center become one of the most visited sites in the entire city. Here, and everywhere they intervene, Whyte’s disciples employ a method he called triangulation, in which external stimuli are arranged in ways that nudge people close enough together to begin talking. In its simplest form, triangulation might mean positioning a public telephone booth, a garbage can, and a bench beside one another, or simply giving a busker permission to perform near a set of stairs—anything to slow people down in proximity"

Sketches:

ui flow
location overhead

User test third person:

User test pov:

My user tester's feedback:

  • 3d models + 3d text are hard to read at the current placement
  • ui button peace sign doesn't make sense, too small
  • overlay ui text hard to read without a background
  • future image overlay should be pushed back further to see it better
  • future image overlay is dark

Version 2 after user test feedback:

Next steps:

  • Think of the larger narrative that can make this experience more cohesive
  • Add more assets and interactions to tell this story